Tuesday, August 17, 2004

Tuesday 17th

No update yesterday, partly due to lack of time, partly due to lack of progress. I did spend a little while looking at some Map Editors for the Game Boy; there are some ridiculously complex editors out there, but also some beautifully simple ones. I quite like Harry Mulder's Map Builder - does exactly what it says on the tin and will provide some useful inspiration.

I took a little time out today to have a look at tuME, an open-source editor which has been knocking around since the days on the Megadrive and SNES, but still has its uses today (I know a chap who used it to put together maps for a GBA title).

It's apparent that tuME is both extremely powerful and extremely flexible, having been written to try and accommodate every possible artist and programmer preference. While this gives you an amazingly flexible tool, it's also horrendously complicated, extremely daunting, and is loaded with features which, with the advent of decent art programs such as PhotoShop, are now a little redundant. It did, however, give me a few ideas for little features I can include, and reminded me that I'd forgotten to include blocks of multiple tiles in my features list. D'oh!

Oh, and a big thanks to Muttley from the YakYak forum, who pointed me in the direction of a nifty C64 Sprite and Character Set ripper (which means I don't have to dig out the C64 and Amiga just yet). I tested it out, and it works a treat, so I now have all the Citadel sprites in one handy bitmap.

Didn't get much code done, due to the inevitable work shift, but I did take the liberty of penning some code on a scrap of paper during my break (I'm seriously considering taking my laptop in, just to do some coding during my breaks).