Work continued on the tile size tweaks today, kicking off with a few changes to the various mouse pointers and cursors (naturally, these were constructed for 32x32 tiles but now need to accommodate all tile sizes).
The main task involved converting my map and tile cursors from bitmap images into actual rectangles drawn by Blitz. This was a simple task, and allowed me to trim out all of the cursor animations (which makes their colours "pulse") from my cursor bitmap image. I finished off by creating cursor bitmap images to suit all tile sizes.
