Tweaked the Nudge controls I'd added yesterday, as the nudging was one pixel out at the edges - not a big deal to you or I, but you know how stroppy graphic artists can be! :)
Next came a couple of adjustments to the Tile Grab Mode I'd added yesterday; though it's fairly simple to grab a tile from the Static image, and nudge it into position if necessary, I thought it'd also be nice if the user could have a pixel-perfect cursor mode (as opposed to being fixed to an invisible grid). Thankfully it wasn't too awkward to squeeze into the existing code, and the whole system is becoming a joy to use.
Rounded off the day's session by going through the remainder of the menus and so forth in order to work out precisely what tasks are left; in the process, I also decided to make a number of changes to the Animation system, which will be explained as and when they are tackled.
