Took a slight diversion from FishEd today, in order to start working on... FishEd. The Blitz Max version, that is. :) With work on FishEd coming to a close, naturally I've been thinking about what comes next, and with Max sitting idle on my hard drive, I was intrigued to see how much of a task lay ahead; after a couple of hours work, I already had the main window, tabbers, panels, and menus implemented, and it was only a few more minutes' work to get maps loaded and displayed.
While this may seem frivolous (especially as there are bugs to be fixed and docs to be written!), I'm hoping that the next evolution of FishEd will very quickly replace the current one (i.e. people who purchase version 0 will receive a fee upgrade to version 1, the latter being written in Blitz Max as opposed to Blitz Plus). In other words, I'd rather get the Max version up and running than continue to maintain the old version.
The Max version will be faster, smoother, and more powerful, and already I see the potential for more flexible zoom functions, layer transparency and tinting effects, and even enemy placement and so forth. Additionally, I also want to make FishEd available to the Mac community, which is something I can do very easily with a Max version.
