Saturday, August 26, 2006

Saturday 26th

Today is the semi-unofficial start date fro the Citadel project (unofficial because I was supposed to be writing the game two years ago!). I already had a very rough framework set up in Blitz Max, but today I set about going through some OO tutorials to learn the ins and outs of types, methods, and things of that ilk.

I've always hated the initial stages of learning a new language, even though I know that perseverance reaps its own rewards. After about 4 hours glued to the PC, I finally began adding type-based bullet code to my existing scroller. And, naturally, the bloody thing didn't work...