Not much time spent coding today, but managed to get the Grab Panel functions finished with the completion of the Strip From Buffer command; in a similar vein to the Strip All function I wrote yesterday, this function strips tiles in a continuous strip starting with the Grab Buffer's current location. This is especially handy if you're grabbing tiles that aren't aligned with the tile 'grid'.
The final function I want to add after Beta will be the facility to grab tiles from the Static image using a similar system to the Brush grabbing function (this may sneak in before Beta, however, depending on how hard it is to code!).
Rounded off the night by investigating my MiniMap code to find out why it fails to read the Meta data properly; the user can have the MiniMap draw tiles only with specific Meta values - currently, however, the code has more bugs than, well, than it should. :)
