A welcome return to the Editor saw me delving into something which previously I'd tried to shy away from - changing the Editor window size. After a suggestion from one of the Beta Testers, I started investigating the possibility of making the window resizeable (or ideally, give the option to maximise to full-screen).
After experimenting with the various window commands in Blitz, it became apparent that resizing the window by dragging it would be both flickery and fraught with problems (mainly because I have to keep the resolution of the main Editor window as a multiple of 128 - that way all tile sizes appear correctly no matter what the canvas size).
The first issue was to get the various Tabbers and windows to stay in the correct place - this was relatively simple, as was setting the minimum window size. However, after much tinkering there was still no graceful way of expanding the window manually without flickers and copious flag checks.
Undeterred, I came up with a simle way around this; the user can use the <> keys (with either control or shift) to increase or decrease the window width by one step (in this case, 128 pixels). Not only does this allow me to set up the variables and resize the gadgets with more precision, it also allows the user to fully customise their editor layout.
