Monday, April 17, 2006

Monday 17th

Today I took a welcome diversion from the Editor and ploughed back into the game itself (if you remember, this Blog / Project started out as a remake of the C64 game Citadel). I had a couple of testbeds already written, one a bullet-firing routine, and the other an initial stab at a map / scrolling / collision system.

However, before I could combine all of these elements, I had to convert the game over to Blitz Max (though the Editor is written in Blitz+, the game itself will be written in Max). This was no easy feat, thanks to the somewhat sparse documentation, and the myriad little syntax changes. Nevertheless, after persevering for an hour or so, my testbed was in and working - after this, it was a simple enough process to throw in map loading, tile graphics, and even a status panel and some basic collision detection. Within just a few hours, the game is already taking shape!